Credits
Where the pictures came from. Several of these licences require attribution, and attribution means here, on the site, where you can read it — not in a file in the source repository.
Board textures
- Wood — Aerial view of tropical forest at Bodiman, Yabassi, Cameroon — CC BY-SA 4.0
- Ore — Edrey Mountains, Karaganda region, Kazakhstan by Astrobond — CC BY-SA 4.0
- Brick — Morenci Mine, 2012 — Wikimedia Commons
- Desert — Mesquite Sand Dunes in Death Valley by Brocken Inaglory — CC BY-SA 3.0
- Water — Texturelabs.org, free with attribution
- Sheep — StockCake, free for commercial use
Development cards
- Knight — Field Armor of King Henry VIII of England — CC0
- Victory point — Riga Cathedral Nave by Diliff — CC BY-SA 3.0
- Monopoly — Vegetable Stall, Brigg Market by David Wright — CC BY-SA 2.0
- Road building — Cobblestone street, Boonville, Missouri by Jerrye and Roy Klotz MD — CC BY-SA 3.0
- Year of plenty — Manual harvesting of vegetables in the Philippines by Judgefloro — CC0
Models and portraits
The hex tiles, the settlement and city pieces and the fifty trader portraits were generated for this project — 2D concepts in Gemini, carried into Meshy for the 3D models, then retopologised and baked down for the web. No artwork from any published board game is used anywhere in this project.
A note on the game itself
Feudalism is an independent implementation of a well-known trading and settlement game. Game rules and mechanics are not copyrightable; names, artwork and trade dress are, and none of those are used here. Everything you can see was made for this project or is listed above.